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Question: 1 / 690

As a software developer designing a multimedia streaming application, which transport protocol is most suitable for sending data between clients and the server?

TCP

UDP

Utilizing UDP, or the User Datagram Protocol, is the best choice for a multimedia streaming application due to its characteristics that suit real-time data transmission. Unlike TCP, which establishes a connection and guarantees the delivery of packets in order, UDP is a connectionless protocol that sends packets without establishing a reliable connection or ensuring that packets arrive in order. This is particularly beneficial for streaming applications, where timely delivery is more critical than complete accuracy or order.

In multimedia streaming, such as video or audio, a few lost packets might not significantly impact the overall user experience, especially if the data is being consumed in real-time. By using UDP, the application can reduce latency and allow for smoother playback. This is because there is no need for the overhead of error correction and acknowledgment processes that TCP implements, making UDP a faster alternative for applications where speed is essential.

While SCTP might offer some advantages in terms of message-oriented communication and reliability, it is less commonly adopted in multimedia streaming compared to UDP. HTTP, on the other hand, is an application-layer protocol that typically runs on top of TCP, which adds additional latency that may not be suitable for real-time streaming needs. Therefore, for multimedia streaming, UDP is indeed the most suitable transport protocol.

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HTTP

SCTP

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